Sample Player Card · Marcus D.
Player Card
Sample card · fictional member
labs
Aug 2026
body scan
Sep 2026
updated
Oct 10, 2026
scored
sample · men's references
Placeholder portrait for a sample member
samplespirit animal · Bison
—stat xp

Marcus D.

age34
ht5′10″
wt166
bf15.8%
bench265
squat375
deadlift455
mile6:40
confidenceLab
transparency92%
badges

    about
    A sample card for a fictional memberEvery number is made up, and every benchmark it's scored against is real.
    education
    Bachelor of Science in Civil Engineering
    work
    Project engineer · commercial constructionvolunteer youth wrestling coach
    practice
    lifting · trail runs · Sunday mornings off the phone
    travel
    7 countries
    spirit totem
    Sovereign BisonWarrior BearLover DolphinMage Raven
    certified
    CPR / AED / First Aid · OSHA 30
    medications
    None
    lab · blood panel scan · body composition clinic · physician exam self-reported
    healthy rangeoptimal rangeresult
    attributes · WarTable Human Health Index0 / 26 unlocked
    lab markers—/—in healthy range · 0 optimal
    resting HR56bpmbeats 88% of men wearing trackers
    deadlift PR455lb2.7× bodyweight · beats 89% of male lifters
    body fat15.8%InBody scan
    blood typeO+lab-typed

    [le]legacy cards

    swipe

    Limited edition and souvenir cards. Each restates stats from the report above; nothing here scores on its own. Placeholder art on this sample.

    Placeholder art for the strength card
    No. 01 / 05legacy

    strength

    deadlift
    +122 XP455 PR
    back squat
    375 PR
    bench press
    265 PR
    Placeholder art for the athletics card
    No. 02 / 05legacy

    athletics

    vertical jump
    +124 XP26 in PR
    pull-ups
    14 strict
    wrestling
    high school + college club
    Placeholder art for the build card
    No. 03 / 05legacy

    build

    body fat
    +165 XP15.8%
    lean mass
    139.9 lb
    weight
    166 lb
    Placeholder art for the coach card
    No. 04 / 05legacy

    coach

    youth wrestling
    6 seasons
    team
    28 kids
    certified
    +134 XP*CPR / AED
    Placeholder art for the travel card
    No. 05 / 05legacy

    travel

    countries
    +89 XP7
    longest trip
    Peru · 2024
    next
    New Zealand

    [ap]appendix

    impact XP · how XP is scored · benchmark notes
    impact XP —estimate

    Impact XP is what you build: businesses, and skills that serve other people. What you build and give can outweigh what you measure, so it will often count for more than Stat XP. Its formula is still being finalized, so the number will likely change. For now each item scores by how few people share it, and items without a sourced count wait at 0.

    how XP is scored

    XP = 100 × standard deviations past the average of each stat's reference group. One SD beats about 84% of that group, two about 98%, three about 99.9%. Nothing is capped, and below average subtracts.

    0average
    +100top 16%
    +200top 2%
    +300top 0.1%
    +400top 0.003%
    example: Marcus's jump
    26 inhis vertical jump PR
    vs
    21.9 ± 3.3 inaverage active man 26–30 ± typical spread
    →
    1.24spreads past average
    (26 − 21.9) ÷ 3.3
    →
    +124 XP× 100
    =
    beats 89%of active men 26–30

    A stat's XP and its percentile are one fact in two units. Beats always means the group that stat's source measured, named on each row. Stat XP is every scored stat added up. HOQ, the headline number, brings Stat XP and Impact XP together and rewards breadth across the four dimensions; it is an estimate (*) until Impact XP is final.

    notes on the benchmarks

    A sample card: Marcus is fictional, and so is every result on this card. The references are real. Body, lab, heart and performance stats use the men's rows; sleep, close friends, education and travel use surveys of all US adults, since those aren't split by sex here. Lifts are scored against male lifters at his bodyweight (166 lb). Body fat is compared against NHANES DXA data for US men 20–59. The run converts the 6:40 mile to a 1.5-mile time (Riegel formula) to match the study's men's group.

    Sleep, close friends and education are scored here against published surveys to show how those attributes read once they're measured. They aren't in the scoring engine yet, so a real card shows them as open slots until they are.

    Marcus hides one section: mind. It still counts toward his Stat XP and Rarity; what's in it stays private, and members can ask to see it. Yes/no results score by how few people share them. Not scored, and why: the rest of the labs (healthy is a range, not a ranking) · the 5K and pull-ups (no matching population spread yet) · blood type (not better or worse).

    A sample card for a fictional member, to show how a card reads. Bodyweight ratios use 166 lb. Healthy ranges are typical lab ranges for men. Rarity and every stat are under the card; XP math and sources are in the appendix.

    How to read this card

    A sample card: made-up results, scored against real published population data. Every number links to its source.

    Stats build the card

    Each stat, like a lab result, a lift or a test, scores by how rare the result is: 100 XP for every standard deviation past the average of its group. Stats build 26 attributes across four dimensions: Mental, Physical, Social and Spiritual. The bars on the card are the dimension scores, out of 100.

    • World-class+300 XP · top 0.1%
    • Elite+200 · top 2%
    • Strong+100 · top 16%
    • Good+50 · top 31%
    • Average−50 to +49 · middle 38%
    • Below averagebottom 31%

    Rarity is how rare the whole human is

    It climbs as attributes reach Strong, with none below average. The top tiers need that strength in more than one dimension.

    1. Optimal HumanEvery attribute Strong, in every dimension
    2. LegendaryRare, with more Strong, across dimensions
    3. EpicRare, with some attributes Strong
    4. RareEnough measured, none below average
    5. CommonWhere every card starts

    HOQ is the headline number

    The Human Optimization Quotient brings both scores together, and it rewards a whole human: strength across all four dimensions lifts it.

    Stat XP
    Who you are. Every scored stat, added up.
    Impact XP
    What you build: businesses, and skills that serve other people. It can outweigh what you measure.

    * Impact XP and HOQ are estimates until their formulas are final.